Turf insider May 2015

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Round 58 sum up, Bonanza and a message from the Zone General[edit]

This months round had a winner from, wait for it... Kalmar! Yes, calmare1 did in fact win quite comfortable with a 100k point difference to the Örebro turfer Blixtenkga. This is not something strange, we have seen bigger and smaller wins in the past. But what is remarkable is that calmare1 is the third winner in a row from the city of Kalmar! The Turf scene in the beautiful coastal town is hot, hot hot! And it's not exactly like we have never seen winners from there before...For example, Kingenin and Sune have six gold medals between them, all won in Kalmar. Quite amazing! In third place we find TXL of Malmö. A huge congratulations to all three!

Bonanza time![edit]

On June 6th, the annual highlight of Turf, the Bonanza, takes place in Bromma just outside of Stockholm City. I would like to remind you all that there's less than a week left of registration! Please visit TURF08 for more information!

A message from the Zone General[edit]

Turf in Sweden now is at a point where most of the turfers and the general population has a great access to many zones in various places. We can happily see that after years of building zones, every major city or town, most of the fairly large towns and quite a few really small towns has a healthy zone population. In fact, as of May 3rd, there was a total of 18455 zones in Sweden! I remember when I started turfing in Stockholm in december 2010, at that point there couldnt been more then about 200 zones in the region, today there’s 2744. This increase is of course similar in all regions, with some variations due to different activity levels.

But there has been a couple of downsides on the ever increasing amount of zones, for example most of the turfers out there consider a new zone the same thing as new content in the app. Also the dynamic of the playing field gets ruined if there’s zones every 200 meters, many zones slow down the apps performance etc. The developers and Turf Crew would like to point Turf in a new direction, to stop rely on a massive zone increase and instead focus on bringing new values to the game and the existing zones. For example you might have seen the new zone attribute Holy Zone joining the Water Zone, both a type of zone that brings a different value to the game and a medal if taking them at the right time. We will see more zone attributes in the future and more medals linked to them. I’m sure that I’m not the only one finding a development like this interesting!

Will this mean that we’ll stop making zones? Absolutely not. We’re implementing a limit on the amount of new zones though. This limit is not set in stone and will be changed if we find that it’s not working. It’s also designed to give the less populated regions a larger increase percentage wise. This means that my old region of Stockholm will still get the biggest increase in real numbers but in the long run the smaller regions will slowly close the gap. Speaking of numbers: I have been talking of a restriction of new zones, but if we follow the limit we have currently set, the zone population will be almost 50% larger in three years – that means about 3000 new zones a year in Sweden. That’s still a healthy amount of zones!

This change might sound scary for many of You but the Turf Developers and the Turf Crew is confident that this is the way we need to develop Turf for the future!

Happy turfing and don't forget to make a small detour for that extra zone!

//Blabert, Sweden