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FAQ

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This is a list of frequently asked questions. It will answer all common questions in the form of concise answers or references to other pages in the wiki.
<table width="90%" borderInstallation ="0"><tr bgcolor="#CEECF5"><td><b>Question</b></td> <td><b>Answer</b></td>
<tr bgcolor= Gameplay ={|class="mw-collapsible mw-collapsed wikitable"! width="85"| Question! width="#F3F3F3140"><td><i>| Answer|-| '''''How do I play?</i></td>''''' <td>| Start by opening the Turf app, and make sure you enable the GPS (it'll ask you to enable it). See that green guy? That's you! By looking at the map, you should be able to find a nearby [[zone]]. Go ahead and enter it, then stay within its boundaries for 45 seconds and it'll become yours! You will earn a certain amount of points for each taken zone, and to keep playing the game, just keep on raking in those points! For more on this, see the [[rules]] of the game.</td>|-| '''''I've just taken a zone. How long will it be mine?'''''| Until someone else takes it, or until the round ends. Each minute it is in your belonging, it gives you a certain amount of [[points]].|-| '''''What is a [[revisit]]?'''''| If you manage to keep a zone for at least 23 hours, you'll be able to take it again. This is called a [[revisit]]. A revisit gives you half the usual amount of takeover points (i e: if a zone takeover is worth 250 points, you will only get 125 for a revisit).|-| '''''I entered a [[zone]], but I couldn’t take it for some reason, help!'''''| Someone else must have recently taken over the zone, making it [[block_time|blocked]] for a while. A blocked zone is marked with black and yellow stripes on your map. You'll have to wait for the zone's block timer to run out until you can take it from the current owner. If you already own a zone, you can not take it again until at least 23 hours have passed. See [[revisit]]s.|-| '''''How long is the [[block_time|block time]]?'''''| From 5 minutes up to 30 minutes depending on the [[rank]] of the player who took the zone. A player with rank 1-5 has 5 minutes block time. Rank 6-30 has a block time in minutes equal to the rank. Rank 31 and above still only has 30 minutes. A [[revisit]] will only block a zone for 5 minutes, no matter the taker's rank. To see how much is left of the block time just tap on the zone.|-| '''''Is it possible to get a shorter [[takeover time]]?'''''| In the beginning of your Turf career your take over time is 30 seconds. As you level up (by earning [[points]]) that time will decrease all the way up until rank 60, where you will get the shortest possible takeover time of only 18 seconds. Your takeover time can be further decreased in two ways: Having the GPS on will grant you the [[GPS bonus]], granting you a five second decrease of your takeover time. By becoming [[Region Lord]] you receive another five seconds deduction of your takeover time. Thus, the shortest achievable [[takeover time]] time is 8 seconds. |-|||}
<tr bgcolor="#FFFFFF"><td><i>I've just taken Suggesting a zone. How long will it be mine?</i></td>= <td>Until someone else takes it, or until the round ends. Each minute it is in your belonging, it gives you a certain amount of [[points]].</td> <tr bgcolor{|class="#F3F3F3mw-collapsible mw-collapsed wikitable"><td><i>What is a revisit?</i></td> <td>If you manage to keep a zone for at least 23 hours, you'll be able to take it again. This is called a [[revisit]]. A revisit gives you half the usual amount of takeover points (i e: if a zone takeover is worth 250 points, you will only get 125 for a revisit).</td> <tr bgcolor! width="#FFFFFF85"><td><i>I entered a [[zone]], but I couldn’t take it. How come?</i></td> <td>Someone else must have recently taken over the zone, making it [[block_time|blocked]] for a while. A [[block_time|blocked]] zone is marked with black and yellow stripes on your map. You'll have to wait for the zone's block timer to run out until you can take it from the current owner. If you already own a zone, you can not take it again until at least 23 hours have passed. See [[revisit]]s.</td>Question<tr bgcolor! width="#F3F3F3140"><td><i>How long is the [[block_time|block time]]?</i></td>Answer <td>From 5 minutes up to 30 minutes depending on the [[rank]] of the player who took the zone. A player with rank 1|-5 has 5 minutes block time. Rank 6-30 has a block time in minutes equal | '''''I want to the rank. Rank 31 and above still only has 30 minutes. A [[revisitZone suggestion|suggest]] will only block a zone for 5 minutes, no matter the taker's rank. To see how much is left of the block time just tap on the zone.</td> <tr bgcolor="#FFFFFF"><td><i>Is what size should it possible to get a shorter [[takeover_time|take over]] timebe?</i></td>''''' <td>In the beginning of your Turf career your take over time is 45 seconds. As you level up (by earning [[points]]) that time will decrease all the way up until rank 40, where you will get the shortest possible takeover time of only 25 seconds. Your takeover time can be further decreased in two ways: By having the GPS on you will get an additional 5 second decrease - and by being a [[regionlord]] will get you yet another 5 second takeover time decrease bonus. Thus, the absolute minimum [[takeover_time|take over]] time is 15 seconds. </td> <tr bgcolor="#F3F3F3"><td><i>How many zones are there?</i></td> <td>As of May 2015, there are 35,143 zones.</td> <tr bgcolor="#FFFFFF"><td><i>How large is a zone?</i></td> <td>The aim for the zone size is for them to be approximately 25 x by 25 meters, but that can vary a bit depending on how the location of the zone. E.g. if a zone is locatedplaced in an area where the GPS reception might be worse due to large buildings or dense vegetation, the zone then generally needs to be larger to compensate for this problem.</td>|- <tr bgcolor="#F3F3F3"><td><i>| '''''What is indicates a good zonesuggestion?</i></td>''''' <td>| A zone suggestion can be good in many ways. It can be situated in a historical place, it can have a splendid view, it can be in a park, it can be in a large square, or why not in a swamp so that you get a memory that you will never forget when taking it. A good zone can also be quite ordinary, but its location might be good for strategical reasons, that is, together with other zones it might form a nice tour.</td>|- <tr bgcolor="#FFFFFF"><td><i>| '''''What is should I try to avoid when making a bad [[zone]]suggestion?</i></td>''''' <td>A bad | Try to avoid placing a zone is where it might become a zone that is dangerous to take (motor roadshazard for the ''Turf'' players. Examples of such locations are highways, railways, etc). If you have to trespass to take a zone - it's bad. If a zone is indoors it's also bad. Another example is a zone that could cause turfers to leave marks, for example, leaving [[bicycle|bike]] tracks over a waterlogged lawn. If a zone is inconvenient but not dangerous to take, then it is not considered bad. Please report bad zones in by submitting a ticket on the forum[https://issues.turfgame.com Issues page]. Zones where the GPS position is interfered by, for example, surrounding buildings can also be reported.</td>|- | | |- | | |- | | |}
<tr bgcolor="#F3F3F3"><td><i>The zone is enclosed and you have to pay an entrance fee to be able take it!</i></td>
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