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Zone Guidelines

205 bytes added, 12:30, 28 March 2021
Further reading: Link
== Guidelines ==In [[Zone]]s is an important game element in ''[[Turf]]'' and in order to increase the transparency a bit and make it more clear how the [[zone makers ]] work, here's they are the most important guidelines on zone making .
The zones are without doubt the most important assets of the game.
 === What is a zone and how do we position is itpositioned? ===
A zone is supposed to be a special place that that gives a value to the user. This is accomplished in different ways, but it is important to understand that a zone is not just something we throw out anywhere without thinking.
We accomplish this in different ways: by giving the zone a unique and good name, by placing the zone in a beautiful/well known/well defined place.
For example, zones in a beautiful park, near a train station [[trainstation]] or in the town square are good well placed zones. Another type of zone is a zone that connects to other zones, a transit/filling zone if you like. This kind of zone may not always be beautiful, but it has another type kind of value for the [[turfer]].
 === Size/Structure ===
Mobile GPS is not always very accurate.
Therefore the zones should be about 25meters 25 meters X 25 meters to allow for some GPS error. However the size of the zone may be adjusted to fit the area where it is placed. When placing zones, for example in a park and close to a walking path/bicycle road the zone should include the path/bicycle road. This is to avoid the destruction of the communitys grass areas. If the zone is placed further away (~30 meters or more) from a path, perhaps on a small hill or around a huge old tree, the zone will not be moved to the closest path/road.
It When placing zones, for example in a park and close to a walking path/bicycle road the zone should include the path/bicycle road. This is important to remember that avoid the destruction of the community's grass areas. If the zones should normally be accessible during all seasons zone is placed further away (~30 meters or more) from a few exceptions are ok). But this doesn't mean that all zones should path, perhaps on a small hill or around a huge old tree, the zone will not be easy moved to takethe closest path/road.
It is important to remember that the zones should normally be accessible during all seasons (a few exceptions are okay). But this doesn't mean that all zones should be easy to take.
=== Naming ===
As said before the name is very important.
The relation to the geographical location is the key in naming the zone. Jokes or "smart" names/translations are okay.
The local language may be used, even "englishifiedEnglishified" if appropriate.
==== Good names ====
* GlobeZone
* FaluPlaza
* BirdsongZone BirdSongZone (next to the street Fågelsångsvägen)
==== Bad names/names ====
* E4anskullezone AutobansHillZone
* Footballzone
* 1337ZoNe
=== Bad zone locations ===
The following locations are not valid and any such zone should be reported to the [[zone makers]http://issues.turfgame.com/zones Issue-web]!
* Zones inside or very close to kindergartens.
* Zones placed at schools (grades 0-9) and playgrounds should have a safety distance to avoid creepy effects. For example a zone next to a playground is okokay, but not inside it.
* Zones placed in graveyards/churchyards on the actual graves or in memorials.
* Zones in fotball/sport fields placed on the actual turf or track.
* Places that are dangerous , for example train rails. * Private areas , for example inside high fences of a power plant or someones someone's private backyard. * Places that cost a lot of money to access (a few exceptions are okokay) or are accessible only by a few persons , like someones someone's workplace. == Further reading ==* [[Zone suggestion]]* [https://maqqansturf.wordpress.com/ Maqqan a zone makers blog about creating zones] [[Category: Zones]][[Category: Guides]] [[sv: Guide:Zonplacering]]
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