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FAQ

457 bytes added, 20:44, 11 July 2014
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<tr bgcolor="#F3F3F3"><td><i>How do I play?</i></td>
<td>Turn on Start by opening the Turf app, and make sure you enable the GPS and enter (it'll ask you to enable it). See that green guy? That's you! By looking at the map, you should be able to find a nearby [[zone]]. After Go ahead and enter it, then stay within its boundaries for 45 seconds the zone and it'll become yours! You will be yours, and you earn a certain amount of points. To for each taken zone, and to keep playingthe game, just take take keep on raking in those points! For more zones… Also on this, see the [[rules]]of the game.</td>
<tr bgcolor="#FFFFFF"><td><i>I've just taken a zone. How long is the zone will it be mine?</i></td> <td>Until someone else takes it, or until the round ends. As long For each minute as it is yours in your belonging, it will give you a certain amount of [[points]].</td>
<tr bgcolor="#F3F3F3"><td><i>What is a revisit?</i></td>
<td>If you manage to keep a zone for at least 23 hours, you'll be able to take it again. This is called a [[revisit]]. A revisit gives you half the normal usual amount of takeover points(i e: if a zone takeover is worth 250 points, you will only get 125 for a revisit).</td>
<tr bgcolor="#FFFFFF"><td><i>I entered a [[zone]], but I couldn’t take it. How come?</i></td>
<td>Someone else must have recently taken over the zone, making it [[block_time|blocked]] for a while. A [[block_time|blocked]] [[zone]] is marked with black and yellow stripes on your map. You'll have to wait for the zone's [[block_time|block]] timer to run out until you can take it for yourselffrom the current owner. If you already own a zone, you can not take it again until at least 23 hours have passed. See [[revisit]]s.</td>
<tr bgcolor="#F3F3F3"><td><i>How long is the [[block_time|block time]]?</i></td>
<td>From 5 minutes up to 30 minutes depending on the [[rank]] of the player who took the [[zone]]. A player with rank 1-5 has 5 minutes block time. Rank 6-30 renders has a block time in minutes equal to the rank. Rank 31 and above still means only has 30 minutes. A [[revisit]] always blocks will only block a zone for 5 minutes, no matter the taker's rank. To see how much is left of the block time just tap on the zone.</td>
<tr bgcolor="#FFFFFF"><td><i>Is it possible to get a shorter [[takeover_time|take over]] time?</i></td>
<td>The first time you play In the beginning of your Turf career your take over time is 45 seconds, but as . As you level up (by earning [[points]]) and get a higher [[rank]] that time will shorten. At decrease all the way up until rank 40 , where you reach a take over will get the shortest possible takeover time of only 25 seconds, and will not get a shorter . Your takeover time by leveling up. For can be further decreased in two ways: By having the GPS on you will get an additional 5 seconds bonus. And for second decrease - and by being the a [[regionlord]] will get you can also get yet another 5 seconds second takeover time decrease bonus. Thus, the absolute minimum [[takeover_time|take over]] time is 15 seconds. </td>
<tr bgcolor="#F3F3F3"><td><i>How many zones are there?</i></td>
<td>Over 9000. As of May 2013July 2014, the number was at least 13there are more than 27,500700 zones.</td>
<tr bgcolor="#FFFFFF"><td><i>How large is a zone?</i></td>
<td>In general about 25x25 The aim is for them to be approximately 25 x 25 meters, but that can vary a bit depending on how the actual locationzone is located.</td>
<tr bgcolor="#F3F3F3"><td><i>What is a good zone?</i></td>
<td>A zone can be good in many ways. It can be in a historical place, it can have a splendid view, it can be in a park, it can be in a large square, or why not in a swamp so that you get a memory that you will never forget when taking the zoneit. A good zone can also be quite ordinary, but its location might be good for strategical reasons, that is, together with other zones it might form a nice tour.</td>
<tr bgcolor="#FFFFFF"><td><i>What is a bad [[zone]]?</i></td>
<td>A bad zone is a zone that is dangerous to take (motor roads, railways, navigable channels, etc). If you have to trespass to take the a zone, then - it is 's bad. If the a zone is indoors it 's also is considered as bad. A Another example is a zone is also bad if it will that could cause turfers to leave marks, for example, if a zone is located so that [[turfer]]s will go by leaving [[bicycle|bike]] tracks over a waterlogged lawn. If the a zone is just inconvenient but not dangerous to take, then it is not considered as bad. Please report bad zones in the forum. Zones where the GPS position is interfered by, for example, surrounding building buildings can also be reported.</td>
<tr bgcolor="#F3F3F3"><td><i>The zone is enclosed and you have to pay an entrance fee to be able take it!</i></td>
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