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Rules

1,586 bytes added, 12:14, 1 April 2020
Zones
== Gameplay basics ==
=== Zones ===
Zones are defined areas, geo positioned all over the world and visible in the Turfgame app.
Zones are designed by vectors and can have any form or size.
 
As the game of Turf is played monthly (points are resetted after each month), your aim as a player is to position yourself for a certain amount of seconds within as many defined "zone" areas as possible in a month. You are allowed to return to alreay visited zones as it will be overtaken by any competitor playing the game.
 
Zones can be in five different states showed on the map:
# Neutral (Yellow).
# Taken by other player (Red).
# Blocked by other player (Striped red and yellow).
# Taken by you (Green).
# Blocked by you (Striped green and yellow).
 
Zones that are yellow or red may be overtaken by any player.
Blocked zones may not be overtaken.
Every player is allowed to revisit an allready taken green zone within 24 hours.
 
== Zone Value ==
Every zone showed on the map has a value to you as a player. That value is divided into two different scale of points:
# When entering a zone you are awarded a Take Point (TP).
# Every hour you own a zone you are awarded a small "tick" point called Point Per Hour (PPH).
 
The TP and PPH value of every zone on the worldmap is decided by the "traffic" on the zone. Zones that are heavily visited each month get a very low TP but a very high PPH while zones that are visited very seldom get a high TP and a low PPH.
 
Zones never before visited by players are Neutral.
Neutral zones are valued more than taken zones and award you with an extra 50 TP, the PPH is still the same.
 
=== Points ===
Captured [[zone]]s give you the takeover points directly at the capture and gives [[points per hour]] until someone takes the zone from you.
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