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Strategy guide

10 bytes added, 16:17, 29 September 2020
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== PPH boosting ==
You get points from two sources when [[Take|taking]] a [[zone]]; ''[[Takeover points]]'' and ''[[points per hour]]''. This tactic serves to provide a backbone of points per hour (hereafter referred to as ''PPH'') by taking zones in remote locations, which will help provide a constant income of points during a [[round]].
Pros:
===General guideline===
The goal is to find zones in remote locations which are not often visited by other players. This can be zones which are situated in remote and/or more difficult areas to reach like inside forests, [[water zone]]s, [[summitzone]]s or simply remote zones in general. You want to generally look for zones with a takeover points/points per hour ratio of 185p/+1. You can also plan ahead and view the latest performed takeover from ''[[Warded]]'', the [https://turfgame.com/map website] or with [[Turf Map Tool]].
By analyzing the frequency of the zone takeovers performed by other players you can get a general idea of the "remoteness" of the zone, and if it then qualifies to include in your PPH boosting strategy. You generally do not want to have your remote zones taken by other players, as your efforts and intentions (not to mention the distances you would have to travel to take them back) with this tactic would then be counteracted.
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